![]() ![]() The extent of a character’s evil alignment might be a lesser evil, like selfishness, greed, or extreme vanity. In fact, having an evil alignment alone does not make one a super-villain or even require one to be thwarted or killed. Mortals with an evil alignment, however, are different from these beings. They are evil to their very core, and commit evil acts perpetually and persistently. Their redemption is rare, if it is even possible. Creatures with an evil subtype (generally outsiders) are creatures that are fundamentally evil: devils, daemons, and demons, for instance. Characters using spells with the evil descriptor should consider themselves to be committing minor acts of evil, though using spells to create undead is an even more grievous act of evil that requires atonement. Evidence for this outlook can be found in the indicated good or evil monster subtypes, spells that detect good and evil, and spells that have the good or evil descriptor. This game assumes good and evil are definitive things. ![]()
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